CRITICAL REVIEW/ Final Major Project
Student Name:Phuong Hong Tran (Amie) Pathway:3DCP
FMP Title: Creative Studio Building
To be handed in alongside your FMP hand-in
1. Briefly describe the context of your project and how you used a range of critical perspectives and approaches to initiate your idea. |
My project is inspired by geometrical shapes, with the concept of modern and futuristic aspects. My idea stimulated through the passion of wanting to make a change within the area my building was located, to create a purpose within young adult’s lives. I did research and a mind-map on architects, geometrical shaped objects and structures, as well as a mind map of already existing buildings. I also experimented with a lot of materials including, toothpicks, paper, cardboard etc. to encourage my designs and create structure. |
2. Describe how research, analysis and evaluation helped you to feed ideas and develop concepts? |
Research has helped trigger my ideas as I was inspired by a lot of forms and shapes when looking on sites like pintrest; looking at modern architectural buildings, geometrical shaped structures etc. It gave me inspiration on how I should play with my models and how I could manipulate it in various ways to create different outcomes. I also looked at a couple of books which helped influence the colours and materials used. |
3. What specialist skills and methods did you use to realise your project? |
Through out fmp, I created quite a few models experimenting with different shapes, patterns and form, and this for me was quite successful as it helped me design a couple ideas which eventually lead me to my final. It allowed me to be creative with my ideas, testing different colours using watercolours and coloured markers. In addition, I also used a lot of Sketch-up software in order to bring my idea to life by adding material to my buildings; this helped me figure out the pros and cons of adding certain texture/colour to the building, what suited the structure of the building most, and what didn’t. |
4. How did you integrate practical, theoretical and technical understanding to solve complex problems within your FMP? Please use examples. |
One of the problems that I had encountered during my FMP was when I had started designing my first initial final idea. I’m not a strong user of Sketch-up as this academic year was my first time, and had only using it a few times there was still a lot for me to learn. So, I had managed to create the outline shape that I had wanted but I struggled to connect all lines without having any open bits around the window, however I managed to solve this by using the push and pull tool, I pushed the boarders of the windows back in, and redid line by line until the blocks were covered.
Another problem which I came across with sketch-up was being unable to render my work to make it look more professional. I had downloaded a few softwares such as V-Ray and Indigo however it still did not work as it came out very pixelated. In result to this, I had to sit down and work with a Staff for guidance to render my sketch-up. |
5. What systems/ tools did you use to plan your project and how effective were they to organise and develop your work? |
I had planned out what should go in which page accordingly by writing down in my notebook what needed to be done weekly, I also kept track by writing weekly blogs and by doing this, it helped me understand what I needed to do next, and what I could’ve done to improve by evaluating what went good, and what went bad. I also used a lot of postal notes to stick within my sketchbook so that it would keep me on track every time I opened my book and I’d know what to do next rather than sitting there clueless until I came up with a new idea. |
6. What type of evaluative and reflective records did you keep? How did this help you develop your learning? Please use examples. |
Again, I used blogs to reflect back on my work. By doing blogs I was able to understand what I liked and didn’t like about the process of my work which allowed me to see what I needed to improve on. I also booked in a slot with a staff who had looked at my sketchbook, and her critism had helped me layout my work in a more aesthetically pleasing way. I tackled this by spreading my photos out more, and not having every page to filled in as it takes away from the important detail/information. |
7. Who is your intended audience? Describe techniques and methods you used to communicate your idea to them. |
My intended audiences are creative professionals who are looking for local places to work, and I also want to target young adults who want to learn creative skills whether it be a hobby or career. I feel as though I have not used techniques to specifically target them but I have tried to do that by creating a modern type building to attract them within my location. |
8. Overall summary: Describe the key points to take away from this experience. In what ways will your approach to creative production change in future as a result |
Overall, I feel as though I could’ve put a lot more into my FMP to better it as a whole, both research as well as my final piece. Over the past 12 weeks, I have improved my sketch-up skills a lot and whilst improving, I have learnt news things that I am able to add into my designs digitally to make it looks more professional e.g. being able to render your work. I have also learnt that architectural structures and buildings can be inspired by anything which has helped me opened my eyes, to be more wary of my surroundings and take it into consideration in order to broaden my designs whether that be everyday objects, or the human body. I have also learnt that you have to be very considerate about the location’s surrounding, making sure that it’s suitable for the area rather than just dumping a functioning building into the area.
Gathering all of this into consideration, in the future I will aim to strengthen my sketching skills in a way for it to look more architectural in order to fully show what I aim to deliver. I will also improve on my modelling skills, and also experiment more with actual model making so that I know clearly what material will be good to use, and what would not.
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